![]() Paint a Mask on This Layer: Creates a paint-based mask for the currently selected layer which works in conjunction with the procedural masking system, but will override anything in the procedural mask.These are also uncommonly known as “clown” maps. Add Material ID on This Layer: Provides another additional mask option for color-based masking using traditional ID maps for the currently selected layer. ![]() Add a Mask Stack on This Layer: Creates an editable procedural masking stack for the currently selected layer only.At the bottom of the tray are layer-related options: Within this, you’ll find your layers, along with layer groups. There is no option to add custom HDR backgrounds. HDRI Selection: Allows you to choose between the various pre-supplied HDRs that Mixer ships with.Select Camera View: Switches between UV view and 3D view.It will highlight the currently selected texture set in the Mixer viewport. Active Focus Area: This option is for usage with multiple texture sets.Grid color can also be adjusted to suit personal preferences. Available options include Disabled (Off), Decimeter, and Centimeter. Grid divisions can be adjusted via Display → Grid → Subdivisions. Show Grid: This places a visible grid below your model in the viewport.This also works with 3D assets results may vary. Preview Tiling: Does just what it says! This previews the texture you’re working on in a tileable format. ![]() You won’t need it for this type of project since there won’t be enough polygonal data to displace correctly.
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